Postdoctoral position in Physics-based Animation



    Information about the research and the division
    The Division in Interaction Design focuses on the development of interactive artifacts where ICT is a central component. It is a multidisciplinary field where knowledge from programming, electronics, aesthetics, cognitive science, graphical design, and psychology intertwine and collaboration over disciplinary boundaries is common. Regardless of the intended area of use, the design of interaction between people and technologies requires a holistic perspective incorporating aspects from several academic domains. The division focuses especially on information visualization, scientific visualization, intelligent user interfaces, multimodal interaction, tangible user interfaces, gameplay design, and aesthetics of computational technology.

    Chalmers University of Technology invites applications for a postdoc researcher in Computational Animation with a special focus on Physics-based Animation. The position has a strong connection to the Visualization Centre at Chalmers University of Technology and Gothenburg University, and the Visual Arena Lindholmen at Lindholmen Science Park.

    Major responsibilities
    The objective of this post-doctoral research project is to significantly advance the state-of-the-art of interactive physics-based animation to replicate the motion and the properties of soft objects like cloth, fabric, hair, skin, etc. Specifically, this will involve the design of new data structures and parallel algorithms to obtain more accurate animations of deformable bodies in real-time, including collision handling.

    Your major responsibility as postdoc is to perform your own research in the research group. The position also includes teaching on undergraduate and master's levels as well as supervising master's and/or PhD students to a certain extent. Another important aspect involves collaboration within academia and with society at large. The position is meritorious for future research duties within academia as well as industry/the public sector.

    Position summary
    Full-time temporary employment. The position is limited to a maximum of two years (1+1).

    Qualifications
    1) A PhD degree in a relevant field

    2) A strong academic track record documented by CV and publications

    3) A concrete and creative idea for one’s own research that fit within the areas of computational animation and physics-based simulation and adds some additional contributions.

    Ideal candidates should be fluent in English and C++, well versed in mathematics (especially calculus and linear algebra) and have demonstrated interest in computer graphics and parallel programming.


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